David Maas is a software engineer with 14 years of experience focused on game development and engine-level tooling, currently building an independent game studio from Kansas. He brings deep systems and UI expertise—demonstrated by significant contributions to the widely used Dear ImGui project—turning math into pixels and smoothing developer workflows. A former Sr. Programmer at Santa Monica Studio, he blends production game experience with open-source craftsmanship, shipping fixes and features across platforms like DirectX12, Android, and macOS. David is selective about collaborations and prefers projects he’s genuinely passionate about, underscoring a founder’s mindset and high standards for creative fit.
14 years of coding experience
Bachelor of Science (BS), Software Engineering, Bachelor of Science (BS), Software Engineering at Kansas State University
Digital Electronics, Computer Networking, Video Game Development, Digital Electronics, Computer Networking, Video Game Development at Blue Valley Center for Advanced Professional Studies (CAPS)
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Role in this project:
Full-stack Developer
Contributions:7 reviews, 8 commits, 20 PRs in 3 years 8 months
Contributions summary:David contributed to the Dear ImGui library by implementing and fixing features related to the UI and backend. Their work includes adding a va_list variant for logging, fixing fullscreen issues in the DirectX12 example, updating comments related to code navigation, and adding mouse source support for Android and OSX backends. They also fixed an issue with alpha previews in the color editor and color picker, indicating involvement in core UI functionality.
The compiler, IDE, and standard library for the Bonsai visual programming language for reactive systems
Contributions:51 pushes, 29 branches, 1 comment in 7 months
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