Summary
David Martínez is a Senior Animation Engineer with 7 years of experience specializing in locomotion systems, motion matching, and modern C++ within Unreal Engine. He has owned motion matching systems and built data-driven, scalable Animation Blueprints across multiple studios, delivering performance-focused tools like distance matching, procedural IK, and multithreaded animation pipelines. Known for driving transitions to cutting-edge animation tech, he blends hands-on C++ implementation with tooling and analysis to optimize animation/physics interactions. Based in Alicante, Spain, he’s worked end-to-end—from engine-level fixes and multithreaded anim instance composition to mobile and GAS integration—while maintaining a curiosity for the latest Unreal animation features. Off-hours he’s an avid plant enthusiast, reflecting a detail-oriented and patient approach to both code and craft.
6 years of coding experience
4 years of employment as a software developer
Computer Science, Computer Science at Universitat d'Alacant
Spanish, German, English