Summary
David Miguel is a rendering software engineer with 16 years of experience building graphics and game-related systems, currently focused on real-time rendering at Electronic Arts. He brings a solid research-to-production background from roles at Gamevy and SERIKAT and early R&D internships at Deusto's labs, blending academic rigor from a Master's in Computer Science with hands-on engine work. Based in the Greater Bilbao area, David maintains a personal site and GitHub (NoxWings), reflecting a habit of publishing projects and experiments that bridge research prototypes and production-ready code. His career path shows a consistent shift from research assistant roles into commercial game development, suggesting strength in translating cutting-edge techniques into scalable implementations.
16 years of coding experience
10 years of employment as a software developer
Computer science, Computer Science (Bachelor), Computer science, Computer Science (Bachelor) at Deusto University