Summary
David Miguel is a Search Engineer based in Madrid with 11 years building high-performance, low-latency systems across cloud, graphics and streaming domains. He has led core engineering for cloud gaming streaming stacks in C++ (ffmpeg, NVIDIA SDKs, custom UDP protocols) and shipped GPU-powered procedural 3D tools and map-rendering features at CARTO, blending deep systems and graphics expertise. As an early Cloudware employee and former entrepreneur, he repeatedly bridges R&D and product—shipping commercial games, developer platforms and backend services in Go, Node.js and Postgres. Now at Brave, he applies that background to search and indexing challenges, combining a systems-level view with hands-on implementation experience. An implicit strength is his comfort operating at the intersection of performance-critical native code and cloud-native services, making him effective on both research prototypes and production systems.
11 years of coding experience
8 years of employment as a software developer
Grado, Ingeniería informática, Grado, Ingeniería informática at Universidad Autónoma de Madrid
English, Spanish