David Olofson is a founder and seasoned software engineer with 12+ years of experience building realtime and embedded systems, device drivers, signal processing and game audio across bare-metal, Linux and Windows environments. He runs Olofson Arcade and Olofson Consulting, crafting retro-inspired game engines and custom tools while also delivering consultancy on virtualization, embedded PC solutions and realtime control for scientific instruments. Proficient in C, C++, Delphi and low-level APIs like SDL and OpenGL, he blends systems-level rigor with creative sound synthesis and GUI work. His background includes industrial instrument drivers and a multi-year stint as an audio programmer in commercial game development, reflecting a rare combination of lab-grade realtime control and game-oriented audio engineering. Based in rural Sweden, he frequently bridges software, electronics and mechanics—often preferring lean, custom-built engines and deterministic designs over off-the-shelf stacks.
The Extensible Embeddable Language for scripting in realtime applications
Contributions:192 commits, 1 PR, 85 pushes in 6 years 4 months
realtimescriptingcompilercross-platformextensible
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