Summary
David Orozco is a software engineer and researcher with seven years of experience at the intersection of computer graphics, game development, and compilers. He has contributed to SYCL runtime work at Intel and develops biologically inspired tree-modelling software in Dr. Adam Runions' lab, where he also created visual assets using Blender. Based in Toronto and pursuing an Honours BSc in Computer Science at the University of Calgary, he blends systems-level compiler experience with a strong visual and simulation sensibility. David has taught Compiler Construction as a TA and worked on serious games research, indicating both technical depth and a knack for translating research into interactive tools. Notably, his portfolio bridges low-level runtime engineering and creative 3D content creation, making him comfortable from GPU runtimes to artistic pipelines.
7 years of coding experience
2 years of employment as a software developer
Honours Bachelor of Science - BSc, Computer Science, Honours Bachelor of Science - BSc, Computer Science at University of Calgary
English, Spanish