Summary
David Palacios is a Senior Technical Artist and Programmer with 11 years of hands-on experience designing and shipping game levels, shaders, tools and optimization systems across Unreal Engine 4, Source, ID Tech and open-source engines. He leads technical art and tool development—delivering illumination, material and crowd systems, custom shaders, and designer-friendly Qt/C# pipelines used in commercial and client projects. A self-taught toolsmith and indie founder, he has released multiple standalone image and code management utilities and game toolkits (e.g., Hevedy Instances, Hevedy Image, Purpleprint) developed without external help. David combines strong gameplay design sense with deep technical skill in C++, C# and engine internals, enabling both polished visuals and performant builds. Based in Colombia, he frequently contributes to open-source engine work and brings a rare blend of level composition artistry and low-level systems pragmatism to production teams.
11 years of coding experience
Spanish, English