Summary
David Panagiotopulos is a Game Developer with eight years of experience building performant, real-time interactive applications and VR/MR titles, primarily using Unity and C#. He specializes in engine-level systems, performance-oriented programming, real-time graphics and simulation, while also shaping player-facing UX and cross-platform workflows. With an MS in Game Engineering & Simulation and a BS in International Media Computing, he bridges technical depth and user-centered design to drive projects from prototype to post-release polish. At Thoughtfish he delivered standalone and PC VR experiences, authored internal tools to streamline pipelines, and regularly collaborated with small multidisciplinary teams under tight deadlines. He combines a production-ready mindset with research-informed approaches from academia, making him comfortable both optimizing low-level systems and influencing high-level game design.
8 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS, Internationale Medieninformatik, Bachelor of Science - BS, Internationale Medieninformatik at Hochschule für Technik und Wirtschaft Berlin
Master of Science - MS, Game Engineering and Simulation, Master of Science - MS, Game Engineering and Simulation at FH Technikum Wien
English, German