Summary
David Parra is an AI and gameplay programmer with nine years of experience building interactive systems for major UK studios, currently crafting NPC behavior and systems at Lucid Games. He progressed from junior gameplay roles at TT Games to associate AI programming at Hangar 13, bringing hands-on experience with Unreal Engine, scripting, APIs and version control across shipped and in-development titles. David combines a formal background in games programming and networking/AI with practical level-mechanics and character-AI design, having implemented jump pads, draggable objects, traps, checkpoints and custom agents. Based in Greater Brighton, he’s motivated by the interplay of play and code, enjoys collaborating closely with artists and designers, and seeks to deepen his impact on gameplay experiences through smarter, more expressive AI.
10 years of coding experience
5 years of employment as a software developer
BSc (Hons) Computer Games Programming, Networking and AI, First Class Honours, BSc (Hons) Computer Games Programming, Networking and AI, First Class Honours at TEESSIDE UNIVERSITY
Technician in web development, Web Development, Technician in web development, Web Development at IES Juan de Garay
HND in Videogame Programming, Games Programming, HND in Videogame Programming, Games Programming at ESAT - Escuela Superior de Arte y Tecnología - Valencia
Spanish, valencian, English