David Pio

Software Engineer, Reality Labs at Meta

California, United States
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Summary

🤩
Rockstar
🎓
Top School
David Pio is a seasoned software engineer with 14 years of experience building media and VR systems at Meta/Reality Labs, where he has progressed from solutions engineering to senior engineering and leadership roles. He specializes in immersive media, leading Media Engineering for Reality Labs and earlier managing Social VR and 360 Media teams, combining hands-on development with cross-functional team leadership. Based in California, he brings a strong academic foundation (BS CSE, MS Computer Science) and deep systems engineering roots from early work at Northrop Grumman. David is comfortable shipping complex, production-grade media pipelines and tooling for emerging XR experiences while bridging product and infrastructure needs. Colleagues would describe him as pragmatic and steady—likely why he moved from individual contributor roles into leadership and back to focused engineering at Reality Labs. A subtle through-line in his career is translating large-scale enterprise and defense systems experience into consumer-facing immersive platforms.
code14 years of coding experience
job19 years of employment as a software developer
bookDowney High School
bookUniversity of California, Los Angeles
bookCal Poly Pomona
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Github Skills (23)

360-video10
openframeworks9
protocols8
transform8
astc7
encoder7
ssl7
fhe7
data-format7
cryptography7
c997
texture7
encryption7
compression7
crypto7

Programming languages (2)

CPython

Github contributions (5)

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puffpio/fblaptimer

Jul 2012 - Jul 2012

Contributions:41 commits in 5 days
puffpio/batchy

Oct 2011 - Jun 2012

Contributions:11 commits in 7 months
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David Pio - Software Engineer, Reality Labs at Meta