Summary
David Poirier-quinot is a researcher and R&D engineer with 11 years of experience specializing in 3D audio, room acoustics perception, and immersive VR/AR systems. He holds a PhD in computer science, acoustics, and electronics and has led projects from concept to prototype across academia and industry, including collaborations with Airbus, IRCAM, and Imperial College London. His work blends signal processing, sound design, software-defined radio, and game-engine development, enabling cross-disciplinary solutions that span psychoacoustics, virtual environments, and practical deployment. Skilled in Python, C++, C#, MATLAB and tools like Unity/Unreal and Blender, he pairs scientific rigor with engineering efficiency to produce reproducible experiments and usable prototypes. Less obvious: he has applied sonification and geolocation techniques to real-world search-and-rescue problems and studies how hearing loss and ambisonic reverb order affect auditory perception. Based in the Greater Paris area, he focuses today on R&D management, IP and knowledge stewardship to translate research insights into impactful innovations.
11 years of coding experience
6 years of employment as a software developer
Engineer's degree, Network and Telecommunications, Engineer's degree, Network and Telecommunications at ENSEA
Doctor of Philosophy (PhD), Computer sciences, acoustics, electronics, honorable mention, Doctor of Philosophy (PhD), Computer sciences, acoustics, electronics, honorable mention at Université Pierre et Marie Curie (Paris VI)
Classe préparatoire aux grandes écoles, Physics, Mathematics, Chemistry, Classe préparatoire aux grandes écoles, Physics, Mathematics, Chemistry at École Nationale de Chimie Physique Biologie (ENCPB)