David Reeves

Staff Graphics Engine Software Engineer at Zoo

London, England, United Kingdom
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Summary

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Senior
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Top School
David Reeves is a Staff Graphics Engine Software Engineer based in London with a decade of experience building high-performance computational geometry and real-time graphics systems across games, film, and CAD/CAM domains. He has driven core innovations from GPU-accelerated lattice and slicing tools for additive manufacturing to interactive CFD visualization and procedural mesh-processing in game engines and VFX pipelines. Comfortable at the intersection of research and product, he has led feature development for cloud-based implicit geometry kernels and delivered production-ready, performance-critical algorithms for deformation, rigging, and progressive rendering. His background in architectural design and computational design R&D informs a strong spatial intuition and a knack for turning geometric theory into practical engineering solutions.
code10 years of coding experience
job9 years of employment as a software developer
bookM.Arch Architecture, M.Arch Architecture at The University of British Columbia
bookB.A.S. Architecture, B.A.S. Architecture at Carleton University
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Stackoverflow

Stats
45reputation
4kreached
0answers
2questions
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Github Skills (5)

delegates6
fips6
thread-safety6
cpp3
build-system2

Programming languages (4)

TypeScriptC#RustPython

Github contributions (5)

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davreev/sokol

May 2021 - Nov 2024

minimal cross-platform standalone C headers
Contributions:7 pushes, 8 branches, 7 tags in 3 years 7 months
wxwidgetswindowslinuxstandaloneheaders
Contributions:42 commits, 36 pushes in 8 months
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David Reeves - Staff Graphics Engine Software Engineer at Zoo