David Reeves is a Staff Graphics Engine Software Engineer based in London with a decade of experience building high-performance computational geometry and real-time graphics systems across games, film, and CAD/CAM domains. He has driven core innovations from GPU-accelerated lattice and slicing tools for additive manufacturing to interactive CFD visualization and procedural mesh-processing in game engines and VFX pipelines. Comfortable at the intersection of research and product, he has led feature development for cloud-based implicit geometry kernels and delivered production-ready, performance-critical algorithms for deformation, rigging, and progressive rendering. His background in architectural design and computational design R&D informs a strong spatial intuition and a knack for turning geometric theory into practical engineering solutions.
10 years of coding experience
9 years of employment as a software developer
M.Arch Architecture, M.Arch Architecture at The University of British Columbia
B.A.S. Architecture, B.A.S. Architecture at Carleton University
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David Reeves - Staff Graphics Engine Software Engineer at Zoo