Summary
David Röhr is a Lead Engineer based in Stockholm with over a decade of hands-on experience designing and operating high-availability online services, particularly in the online gaming space. At DICE he leads game server, network, and netcode engineering for AAA titles such as Battlefield V and Battlefield 2042, solving complex distributed-systems and troubleshooting challenges under demanding real-time constraints. His strengths include infrastructure design, system automation, and building resilient distributed systems that keep player experiences smooth at scale. David pairs deep technical expertise with team leadership, guiding cross-functional efforts to deliver reliable, performant game services. He favors pragmatic open-source and automation-first approaches to reduce operational toil and increase velocity. Colleagues know him for turning thorny production problems into repeatable, production-hardened solutions.
14 years of coding experience