David Seabolt

Technical Software Engineering Manager at Cricut

Pleasant Grove, Utah, United States
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Summary

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Senior
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Top School
David Seabolt is a Technical Software Engineering Manager with 11 years of experience building and leading teams that deliver cross-platform graphics and engine solutions for consoles, mobile, and desktop. A Full Sail University game development graduate, he has deep hands-on expertise in DirectX/OpenGL, HLSL/GLSL, Kinect integration, and architecting renderers that switch between DirectX 9/10/11 and OpenGL 3+. He progressed from graphics-focused senior engineer roles at studios like Wahoo and Zynga to leadership positions at Imagine Learning and Cricut, managing teams, contractors, and product lines for education and creative tools. Known for shipping titles such as Intel: Discovered and Family Game Night 4, he pairs low-level performance optimization skills with practical tooling and pipeline experience. Colleagues rely on him for rapid learning across platforms and for turning complex rendering problems into maintainable engine features. Outside work he continues to advance a personal multi-platform engine, demonstrating ongoing curiosity and engineering craftsmanship.
code11 years of coding experience
job14 years of employment as a software developer
bookBachelor of Science Game Development, Bachelor of Science Game Development at Full Sail University
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Stackoverflow

Stats
35reputation
3kreached
0answers
5questions
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Github Skills (11)

parser7
git6
emitter6
android-ndk6
yaml-cpp6
android6
svn6
yaml6
dll6
ini6
cpp5

Programming languages (1)

C++

Github contributions (2)

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Seabolt/Thunderclad2

Feb 2015 - Jul 2016

Contributions:4 commits in 1 year 5 months
jbeder/yaml-cpp

May 2016 - May 2016

A YAML parser and emitter in C++
Contributions:1 issue in 1 day
cppyaml-parseremitterparserini
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David Seabolt - Technical Software Engineering Manager at Cricut