David Seabolt is a Technical Software Engineering Manager with 11 years of experience building and leading teams that deliver cross-platform graphics and engine solutions for consoles, mobile, and desktop. A Full Sail University game development graduate, he has deep hands-on expertise in DirectX/OpenGL, HLSL/GLSL, Kinect integration, and architecting renderers that switch between DirectX 9/10/11 and OpenGL 3+. He progressed from graphics-focused senior engineer roles at studios like Wahoo and Zynga to leadership positions at Imagine Learning and Cricut, managing teams, contractors, and product lines for education and creative tools. Known for shipping titles such as Intel: Discovered and Family Game Night 4, he pairs low-level performance optimization skills with practical tooling and pipeline experience. Colleagues rely on him for rapid learning across platforms and for turning complex rendering problems into maintainable engine features. Outside work he continues to advance a personal multi-platform engine, demonstrating ongoing curiosity and engineering craftsmanship.
11 years of coding experience
14 years of employment as a software developer
Bachelor of Science Game Development, Bachelor of Science Game Development at Full Sail University
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David Seabolt - Technical Software Engineering Manager at Cricut