Summary
David St-hilaire is a senior gameplay and 3C programmer with 14 years of experience building AI, animation and core gameplay systems for AAA titles at Ubisoft, EA and Warner Bros, currently contributing to Assassin’s Creed Codename HEXE. He excels in collaborative core teams, mentoring peers and iterating complex systems like navigation, cameras, climbing and emergent AI across projects from Prince of Persia remake to Skull and Bones and Watch Dogs Legion. Trained with a master's in compilation and programming languages, he pairs strong academic foundations with hands-on optimization and cross-platform development experience dating back to mobile and indie engines. Known for thriving on teamwork and learning from seasoned developers, he brings a pragmatic, player-focused approach and a knack for making intricate systems feel effortless in play.
14 years of coding experience
13 years of employment as a software developer
Maitrise Informatique - Compilation et languages de programmation, Maitrise Informatique - Compilation et languages de programmation at Université de Montréal
French, English, Japanese