Summary
David St-louis is a Lead Programmer with 13 years crafting high-performance C++ engines and gameplay systems, currently shaping core tech at CD PROJEKT RED. He brings deep expertise in advanced 3D rendering across consoles and mobile (DX, OGL, Vulkan, GNM) plus practical experience in AI pathfinding, genetic learning, and multimedia synchronization. David often partners closely with artists to build tools—shader editors, map editors, particle viewers—and has a strong artistic sensibility that informs pragmatic renderer and pipeline decisions. His background spans dedicated servers, web apps, and game titles from casual mobile to AAA, reflecting a flexible full-engine skill set beyond rendering alone. Based in Canada, he combines low-level engine architecture and resource management with a hands-on approach to cross-platform performance and tooling.
13 years of coding experience
17 years of employment as a software developer
College, 3D Game Programmer, College, 3D Game Programmer at Grasset's Institute
French, English