David Troyer is a freelance software engineer with 11 years of experience building embedded systems, tools, and games across Java, C/C++, C#, Python, and Qt. He has delivered aerospace-grade test and FPGA analysis work as well as consumer-facing projects, demonstrating the ability to move between strict regulated environments and creative open-source development. His Minecraft mods (Chest Cavity, Spellbound Enchantments, Hellish Materials) and other projects have been downloaded over 1.3 million times, illustrating a strong track record of building engaging, widely adopted software. David blends low-level embedded expertise—VHDL, Vivado, timing analysis—and test automation with higher-level app and game development using Godot and Android/SQLite. Comfortable with mixin class injection and extending community codebases, he frequently ships end-to-end solutions from design through testing and deployment. Based in Redmond, Oregon, he pairs rigorous engineering discipline with a maker’s curiosity for games and tooling that enhances user experience.
11 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS, Computer Software Engineering, Bachelor of Science - BS, Computer Software Engineering at Oregon Institute of Technology
Side effects may include shortness of breath, inhibited healing, inability to fight off infection, vulnerability to physical harm, weakness, loss of nutrition, difficulty walking or running, and sacrifice to Aztec gods .
Contributions:55 releases, 184 commits, 23 PRs in 2 years
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David Troyer - Freelance Software Engineer at Self-employed