David Turpin is a Senior XR Developer and game creator with over a decade of professional experience building immersive Unity experiences, rapid prototypes, and shipped mobile titles. He blends hands-on engineering and interaction design—leading graphics and AR work at Unity Technologies and contributing ARKit eye- and face-tracking samples to the popular Unity-Technologies/arfoundation-samples repo. As founder of Smol Games and a senior engineer on projects ranging from Blade Runner: 2049 VR to therapeutic VR at AppliedVR, he moves fluidly between creative direction and low-level implementation. Based in Los Angeles, he has a track record of deploying WebGL and cross-platform XR content and often delivers production-ready prototypes under tight timelines. Notably, his background includes teaching Unity at USC and co-founding a studio that shipped an iOS 3D action-adventure, reflecting both technical depth and entrepreneurial drive.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Arts - BA Interactive Entertainment and Cinema Production (Double Major), Bachelor of Arts - BA Interactive Entertainment and Cinema Production (Double Major) at University of Southern California
Example content for Unity projects based on AR Foundation
Role in this project:
Mobile Developer (iOS)
Contributions:37 commits, 4 PRs, 3 pushes in 1 year 1 month
Contributions summary:David primarily contributed to the development of AR Foundation sample scenes focused on eye tracking and face tracking features. Their commits added, updated, and merged scenes related to eye gaze, eye poses, and fixation points, which involved the integration of ARKit-specific capabilities. Additionally, the user improved the user interface by including a notification for when eye tracking is unsupported by the hardware.
This is a game engine I am writing in my spare time. It likely won't be the prettiest (or even that useful) but I think of it as a sort of playground I can test new ideas in.
Contributions:11 PRs, 56 pushes, 24 branches in 3 years 10 months
gamethinkgame-developmentenginegame-engine
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