David Van Brink

Game Author at Omino

California, United States
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Summary

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Senior
🎓
Top School
David Van Brink is a seasoned software engineer and game author with nine years of focused experience and a deep history spanning embedded assembly to Azure cloud services. He specializes in API/SPI design, developer handholding, and encapsulation, and has shipped low-level SDKs and runtimes (notably for Altera’s Nios CPU) as well as user-facing systems at Microsoft/Skype. Currently leading engine and gameplay development for Metareal, he builds bespoke graphics, physics, and audio systems in C++ with test-driven engineering for a single large open world. Known for bridging hardware-near thinking with cloud and service architectures, he brings pragmatic rigor to performance-sensitive systems and developer workflows. Based in California, he combines decades of platform-level craftsmanship (QuickDraw/QuickTime) with modern service design and an appetite for unusual, idea-driven game design.
code9 years of coding experience
job16 years of employment as a software developer
bookUniversity of California Santa Cruz
bookUniversity of California, Irvine
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Stackoverflow

Stats
3,622reputation
608kreached
99answers
2questions
Badges
java
top-5%
webgl
top-5%
json
top-5%
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Github Skills (30)

animation9
webgl9
platformio9
json9
java9
esp82669
rapid9
reddit9
fastled9
arduino9
esp329
esp-idf8
ota8
ide7
iot7

Programming languages (2)

JavaC++

Github contributions (5)

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distrakt/OmEspHelpers

Nov 2016 - Sep 2022

An Arduino ESP32/ESP8266 library for extremely rapid IoT web page UI creation
Contributions:8 releases, 1 review, 82 commits in 5 years 10 months
esp8266arduinoesp32-arduinorapidesp8266-library
distrakt/OmLedHelpers

May 2020 - Aug 2021

Contributions:4 pushes, 1 branch in 1 year 3 months
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David Van Brink - Game Author at Omino