Davide Marcoccio

Gameplay Programmer at Ubisoft Quebec City

Quebec, Quebec, Canada
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Summary

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Senior
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Top School
Davide Marcoccio is a gameplay programmer with a decade of experience building systems for AAA titles and indie projects, currently contributing to an unannounced Ubisoft Quebec project. He shipped gameplay features for Immortals Fenyx Rising DLCs and has a background spanning real-time graphics, C++ systems, and Unity-based tools. Prior to games he engineered ML deployment pipelines, video processing and IoT-edge solutions in C++ and web stacks for security products, bringing production-grade integration and multithreaded architecture experience. He also cut his teeth on creative game jams and web/Arduino projects—3DRacers, Global Game Jam and Ludum Dare—demonstrating a hands-on maker mentality. Comfortable moving between prototyping and large-team production, he blends low-level systems know-how with gameplay design sensibilities. Based in Quebec, he pairs AAA discipline with startup agility and a proven track record of shipping complex, multidisciplinary features.
code11 years of coding experience
job5 years of employment as a software developer
bookLiceo Scientifico
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Rome Tor Vergata
languagesEnglish, Italian, French
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Stackoverflow

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Github Skills (7)

vault8
obsidian8
markdown4
static-site-generator3
text-expander2
js2
javascript2

Programming languages (3)

TypeScriptSCSSJavaScript

Github contributions (5)

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Zhrack/MythicGME-2e-Obsidian

Jan 2023 - Feb 2023

A starter vault to use Mythic GME 2e by Tana Pigeon in Obsidian.
Contributions:7 releases, 13 commits, 1 PR in 24 days
obsidianvault
Zhrack/Drunken-Dice-Tavern

Jan 2024 - Apr 2024

Contributions:61 PRs, 926 pushes, 46 branches in 2 months
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