Summary
Davide Tuccilli is a senior software developer with 12 years of experience specializing in real-time rendering, game engines, and graphics-driven applications. He currently contributes to ZBrush at Maxon, bringing deep C++ and GPU knowledge to industry-standard digital sculpting and painting software. Previously he led engine development at GritWorld and worked on Bright Star’s Web3 3D engine and the Ember Sword MMORPG, blending graphics engineering with online game systems. Early projects include embedded computer vision work on an assistive NVIDIA TK1 device, demonstrating a knack for performance optimization across CPU and GPU. Comfortable moving between hands-on implementation and technical leadership, he’s built proprietary rendering tech for animation/VFX workflows and shipped cross-disciplinary features from core engine systems to UI. Based in Frankfurt, he pairs a game-dev mindset with practical product focus, often tackling hard rendering problems few engineers choose to own.
12 years of coding experience
11 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Sapienza Università di Roma
Italian, English