Davis Goodin is a software engineer with 12 years of experience currently at Microsoft and a foundation in computer science and management from the Jeffrey S. Raikes School at UNL. He blends systems- and firmware-level experience from early internships with long-term production engineering at Microsoft, demonstrating versatility across embedded C++, Python tooling, and large-scale software development. Davis has contributed as a technical writer to the widely used Godot Engine documentation, improving C# examples and clarifying NuGet and signal usage to help game developers onboard more quickly. Based in Fargo, ND, he pairs practical engineering with clear technical communication and a history of building automation and testing tools that streamline developer workflows.
12 years of coding experience
1 year of employment as a software developer
Computer Science, Computer Science at University of Nebraska-Lincoln
Computer Science, Computer Science at University of Colorado at Boulder
Contributions:42 reviews, 16 commits, 30 PRs in 1 year 9 months
Contributions summary:Davis primarily contributed to the Godot Engine documentation, focusing on C# scripting aspects. Their work involved simplifying and clarifying existing documentation for C# NuGet packages, updating examples, and adding important information on signals, exports, variants, and other C# features. The user's contributions improved the clarity, accuracy, and overall user experience of the Godot C# documentation.
Contributions:56 pushes, 64 branches in 3 years 10 months
godot-enginegdscriptgodot
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