Davis Wu is a Staff Software Engineer with 11 years of experience building large-scale rendering and infrastructure systems for maps and interactive graphics. He led Google’s basemap tile rendering and publishing pipeline that processed billions of world entities into hundreds of millions of map tiles, managed an on-call team, and developed monitoring and tooling to keep the pipeline reliable at scale. More recently he designed and implemented world-scale 3D rendering and novel tiling/meshing approaches for next-generation maps and is now applying his rendering and animation expertise to the Figma Creation Engine. Davis combines systems-level rigor with creative problem solving—comfortable both in distributed data pipelines and GPU/graphics work—and has applied ML and simulation techniques in prior roles at NVIDIA and in research settings. Based in the Greater Seattle Area, he excels in cross-team projects that require deep technical craft and operational ownership. He’s equally at home optimizing a map-publishing pipeline as prototyping real-time 3D animation systems.
11 years of coding experience
1 year of employment as a software developer
Bachelor of Applied Science (B.A.Sc.) Computer Engineering, Bachelor of Applied Science (B.A.Sc.) Computer Engineering at University of Toronto
Highschool Diploma, Highschool Diploma at Steveston-London Secondary School
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