Dawn Larsson is a multidisciplinary software engineer and digital media professional with 16 years of creative and technical experience and six years focused on professional software roles. She blends game-engine development, Unity/C# application work, front-end web development, and graphic design, having contributed full-stack changes to the Rust-based Amethyst game engine and served on its foundation’s board. Based in Helsingborg, she founded Dawning Software and has moved fluidly between art and engineering roles—from shipping UI and asset management fixes in open-source game code to commercial Unity projects for cultural organizations. Her background as a polymath means she approaches problems with design sensibility and systems thinking, often bridging visual storytelling with performant code. Colleagues know her for shipping pragmatic fixes and UI improvements that improve developer and user experience alike.
Data-oriented and data-driven game engine written in Rust
Role in this project:
Full-stack Developer
Contributions:1 release, 46 reviews, 132 commits in 1 year 6 months
Contributions summary:Dawn contributed to the Amethyst game engine by merging various branches into the master branch. The commits show work on UI components, including button creation and image handling. They also worked on the core engine, touching upon tile rendering and asset management. Furthermore, the user addressed minor fixes and style changes, which demonstrates their efforts to enhance the overall project.
Contributions:11 commits, 10 pushes, 1 branch in 2 years 2 months
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