Software Engineer at General Dynamics Mission Systems
San Jose, California, United States
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Summary
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Dean Johnson is a software engineer in San Jose with 11 years of experience building high-performance C# and C/C++ systems for defense and games. At General Dynamics he shipped SIGINT collection and real-time visualization tools and as an intern led development of a simulation that cut demo prep from two weeks to three hours. He contributes to open-source game tooling—enhancing the editor of the AdamsLair duality 2D framework—and has built scalable multiplayer and AI systems in Unity supporting thousands of networked objects. A former Marine and long-time martial arts instructor, he brings disciplined leadership, team coaching, and pragmatic project planning to small development teams. He’s particularly interested in applying AI and scientific simulation techniques to game development and signal-analysis problems.
10 years of coding experience
2 years of employment as a software developer
San José State University
Computer Science, 3.46, Computer Science, 3.46 at San Jose City College
Contributions:25 commits, 18 PRs, 113 comments in 2 years 6 months
Contributions summary:Dean primarily contributed to the editor functionality of the 2D Game Development Framework. Their work involved adding features like multi-select component addition, handling editor actions, and integrating copy/paste functionality within the scene view. Further, they addressed code style inconsistencies by fixing space indentation issues and implemented improvements to the object reference dialog and component initialization.
Contributions:88 commits, 10 PRs, 33 pushes in 2 years 10 months
proceduraljavascriptquest
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Dean Johnson - Software Engineer at General Dynamics Mission Systems