Deanna Gran is a Senior Associate Gameplay Engineer with 8 years of experience specializing in game AI and gameplay systems, currently shaping AI and gameplay for High Moon Studios' Call of Duty titles. With a 3.9 CS major GPA from the University of Florida, she blends strong technical foundations in C++, Unreal Engine, and behavior trees with practical R&D experience prototyping AI threat-selection systems and custom debugging tools. Her background spans machine learning experiments in Python/TensorFlow, VR AI and animation work in Unity/C#, and AV automation scripting, giving her a rare cross-disciplinary perspective on perception, animation, and systems integration. Colleagues rely on her to translate complex AI design into robust, debuggable implementations that scale in large production codebases.
8 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Computer Science, 3.9/4.0 Major GPA, Bachelor of Science - BS, Computer Science, 3.9/4.0 Major GPA at University of Florida
A web application that allows clients to view and share their VR vessel models.
Contributions:21 PRs, 59 pushes in 22 days
vesselclientsshareweb-application
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