Declan Hopkins is a software engineer with 10 years of experience specializing in game development, tooling, and middleware, currently working on Trust & Safety engineering for Mojang Studios at Microsoft. He builds testable, data-driven systems and developer- and player-facing tools that streamline content creation and gameplay iteration. His background spans quality engineering, microservices, and storefront development across Microsoft, giving him a strong blend of systems thinking and product-focused implementation. Based in Seattle, he maintains a public portfolio at declanhopkins.com and brings a practical obsession for durable, maintainable code—May the code be with you.
10 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University at Buffalo
Contributions:28 commits, 29 pushes, 3 branches in 1 year 3 months
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Declan Hopkins - Software Engineer II at Microsoft