Summary
Denis Patrut is a Senior Technical Artist with 8 years of experience specializing in DCC tools, game engine plugins, and non-photorealistic rendering, currently based in Kanagawa, Japan. He has shipped custom C++ physics and cloth simulation plugins, modified UE5 renderer code, built automatic modular rigging and Maya automation, and written high-performance shaders for both games and VR. His background spans studio work at CyberConnect2 and MPC, indie leadership on the GestureVR multiplayer app, and pipeline tooling including cloud rendering integrations. Fluent in Japanese (N1), he bridges artist workflows and low-level engine code, often tackling optimization and platform-specific rendering tricks (e.g., MSAA-based dithering and soft-shadow techniques). Collectedly, his profile reflects a rare mix of graphics programming, tool development, and practical production troubleshooting across PC, console, and VR.
8 years of coding experience
3 years of employment as a software developer
DEC, 3D Animation & CGI, DEC, 3D Animation & CGI at Dawson College
English, French, Romanian, Japanese