Denis Surdeykin is a gameplay programmer with a decade of hands-on experience building and optimizing interactive systems for PC and mobile games. He has shipped gameplay and high-level game logic on titles including Pathologic 2 and contributed to live-service mobile development at Wargaming, with recent roles at Temporal Games and tinyBuild. Comfortable in Unity and backend tooling, he pairs gameplay scripting with stability, optimization and meta-systems like leaderboards and social auth. Earlier work as a Django backend developer and freelance data engineer gives him a pragmatic full-stack viewpoint and a knack for tooling and automation. Based in Serbia, Denis blends prototyping and game-design sensibility with production discipline, often stepping into design, economy and balance discussions beyond pure coding. Colleagues would describe him as a developer who quietly ships solutions and learns on the fly — hence the self-deprecating “pretendin' I know what I'm doin'” charm.
10 years of coding experience
8 years of employment as a software developer
High School Diploma Programmer, High School Diploma Programmer at Information Technology Lyceum 1533
Bachelor's degree Software Engineering, Bachelor's degree Software Engineering at Higher School of Economics
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