Summary
Denis Trofimov is a Principal Technical Artist with three decades of games development experience, now leading tools and pipeline engineering from Belmont, California. He blends deep artistic mastery of 3ds Max and Maya with systems-level tooling—shipping high‑poly creation/editing plugins in C++ and MAXScript, character rigging/animation tools in C#/Python/Qt, and real-time shaders in HLSL/CgFX. A veteran of Activision and Luxoflux and a long-time contributor under the handles denisT and MaxDoctor, he pairs hands-on content creation with robust automation and pipeline design. His background in computer science (MSc) and evolution toward solution architecture underscore an aptitude for turning complex art requirements into scalable, maintainable engineering solutions. Less obvious: he’s equally fluent in artist workflows and low-level shader/tool development, which lets him bridge creative and engineering teams effectively.
9 years of coding experience
Master of Science, Computer Science Department, Master of Science, Computer Science Department at Moscow Engineering Physical University, Russia