Summary
Deniz Ugurca is a Senior Software Developer based in Stockholm with 12 years of experience building games and simulation tools using C#, C/C++ and Python. With an MSc in Game Technologies and a background in statistics, he combines strong technical foundations with simulation and physics-driven development—evident from work on a custom projectile simulator using Verlet integration and multiple blast/explosion risk assessment tools. He has shipped cross-platform Unity projects for mobile and 3D racing games and currently contributes to live products at MAG Interactive. Comfortable across the stack, Deniz moves between prototyping complex algorithms and hardening production code, often translating research-grade ideas into practical features. Colleagues would note his mix of academic rigor and hands-on game-dev craftsmanship that repeatedly turns challenging simulations into user-facing applications.
12 years of coding experience
9 years of employment as a software developer
Bsc, Statistics, Bsc, Statistics at Ankara University
Master of Science (MSc), Game Technologies, Master of Science (MSc), Game Technologies at Orta Doğu Teknik Üniversitesi / Middle East Technical University
English, German