Dennis Deryke

Senior Software Eningeer, Quality at Unity

Mountain View, California, United States
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Summary

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Dennis Deryke is a senior software quality engineer with 9+ years focused on graphics and XR testing, currently leading QA for Unity’s MARS and XR Templates from Mountain View. He blends deep hands-on test automation—spanning C#, Python, OpenGL and shader pipelines—with hardware validation across headsets, phones, tablets, macOS and Windows. At Unity he coordinated global test efforts, mentored peers, improved documentation and interactive tutorials, and contributed test code to the widely used Unity-Technologies/Graphics repository for stereo rendering and MockHMD scenarios. His background includes building Python test frameworks for feature-film rendering pipelines at DreamWorks and early-career graphics and visualization work at Sun and NASA, giving him strong systems-level debugging and performance-triage skills. Colleagues rely on him for pragmatic test planning that bridges developers and QA, and for surfacing subtle rendering regressions before they reach content creators.
code9 years of coding experience
job29 years of employment as a software developer
bookBS Engineering Physics, BS Engineering Physics at University of the Pacific
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Github Skills (9)

testing10
test-automation10
unity3d10
csharp9
pipe9
urp9
dotnet-core9
render9
pip9

Programming languages (2)

C#HTML

Github contributions (5)

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Unity-Technologies/Graphics

Apr 2019 - Jun 2021

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:29 reviews, 41 commits, 18 PRs in 2 years 2 months
Contributions summary:Dennis's commits focus on implementing and modifying graphics tests within the Unity graphics repository. They are primarily involved in creating and adjusting tests for XR (Extended Reality) features, specifically targeting stereo rendering and MockHMD integration. The contributions include adding new test scenes, updating reference images, and adapting existing tests, particularly for Universal Render Pipeline (URP). This indicates a strong focus on verifying the quality and functionality of graphics-related features within the Unity engine.
renderpost-processingpipelinescriptableunity
Pontoco/Graphics

Nov 2018 - Apr 2020

ASG fork of Unity Graphics.
Contributions:38 commits in 1 year 5 months
unityasggraphics
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Dennis Deryke - Senior Software Eningeer, Quality at Unity