Dennis Ippel

Senior Software Engineer at Nucleus4D

Bussum, North Holland, Netherlands
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Summary

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Dennis Ippel is a Senior Software Engineer with 11 years focused on 3D, AR/VR and photogrammetry, building immersive experiences for clients like the NFL, Ferrari, Nike and EA. He combines low-level graphics expertise (Metal, GLSL, OpenGL/WebGL) with higher-level AR/VR stacks (ARKit/RealityKit, Unity, Unreal) to ship production apps across iOS, Android and standalone VR platforms. His work spans end-to-end pipelines—from Blender Python automation and a Mac photogrammetry/NeRF toolchain to custom rendering and shader systems—demonstrating both product-facing and research-driven skills. Notable contributions include enhancing the popular Rajawali Android 3D engine for VR use-cases and creating on-device RoomPlan measurement and showroom photogrammetry integrations. Based in Bussum, Netherlands, he frequently bridges creative briefs and technical constraints to deliver interactive installations, apps and optimization pipelines. He’s equally comfortable profiling GPU shaders as he is architecting cloud-assisted NeRF workflows, making him a pragmatic specialist for complex spatial computing projects.
code11 years of coding experience
job21 years of employment as a software developer
bookBachelor Software Engineering, Bachelor Software Engineering at Bachelor Software Engineering
languagesEnglish, Dutch, Indonesian
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746reputation
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21answers
1question
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Github Skills (15)

javas10
opengl-es10
3d-graphics10
android10
java10
texture-mapping10
scenekit9
media-player9
realitykit6
metal6
ios6
swift6
shader6
arkit6
augmented-reality6

Programming languages (3)

JavaCythonPython

Github contributions (5)

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Rajawali/Rajawali

Jun 2015 - Jun 2015

Android OpenGL ES 2.0/3.0 Engine
Role in this project:
userMobile Developer (Android)
Contributions:19 commits, 41 PRs, 26 pushes in 17 days
Contributions summary:Dennis's contributions focused on enhancing the Rajawali 3D engine for Android development. They implemented features such as mirroring texture coordinates for VR applications and updating perspective projections in the camera system. Additionally, the user addressed bugs related to texture coordinates in the ScreenQuad and StreamingTexture, including adding support for compressed textures in cube maps and the ability to swap media players.
openglandroid-openglandroidopengl-es
Rajawali/RajawaliVR

Jun 2015 - Mar 2016

Contributions:11 commits, 14 PRs, 14 pushes in 9 months
threejsrealityvirtual-realitywebgl
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