Dennis Kormalev is a senior software engineer with 15 years of experience building high-performance C++ systems, from distributed cloud infrastructure and game engine internals to Qt-driven embedded and robotics frameworks. He combines deep hands-on expertise in asynchronous, multi-threaded architectures with practical leadership—having led teams, mentored engineers, and owned architecture for multiple in-house frameworks used across dozens of projects. His recent roles at Google, Roblox, and Amazon focused on networking and cloud control planes, game engine data models, and multi-language microservice frameworks, often using C++ and Go. Known for pushing code quality and tooling (including contributions to Abseil and internal readability efforts), he also bridges cross-platform and functional programming principles, with occasional work in Rust, Scala, Kotlin and Python. Based in the San Francisco Bay Area, he brings a pattern-oriented approach to system design that prioritizes robustness and long-term maintainability.
15 years of coding experience
11 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Rybinsk State Academy of Aviation Technology
Contributions:5 releases, 97 commits, 32 PRs in 4 years 5 months
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