Dennis Sandler

Staff Developer Technology Engineer For ProAV at NVIDIA

Boston, Massachusetts, United States
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Summary

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Senior
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Top School
Dennis Sandler is a Staff Developer Technology Engineer at NVIDIA with 11 years of experience building high-performance visual computing and media systems that span heterogeneous hardware and host boundaries. He specializes in C/C++ systems, GPU programming (CUDA, OpenCL), modern graphics APIs (OpenGL, Vulkan), video codecs and streaming protocols, and low-level performance tuning—often turning research prototypes into production-grade solutions for ProAV and broadcast workflows. Known for deep, interdisciplinary problem solving, he has shipped components touching RDMA, NVENC/NVDEC, RTP/SRT/RTSP ecosystems and contributed optimizations to NVIDIA’s nvpro_samples core utilities. He blends developer relations and product-focused engineering to make complex subsystems easy to use, and brings a physics/math background that helps him sleuth through uncertainly tractable problems.
code11 years of coding experience
job17 years of employment as a software developer
bookTheoretical and Mathematical Physics, Theoretical and Mathematical Physics at University of Ottawa
bookThermophysics Engineering, Thermophysics Engineering at Moscow Power Engineering Institute (Technical University)
languagesEnglish, Russian, French
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Github Skills (11)

c-language10
cprogramming-language10
opengl9
fileio9
file-access9
linear-algebra9
vulkan9
file-handling9
file-processing9
cmake8
cuda8

Programming languages (2)

C++Batchfile

Github contributions (5)

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nvpro-samples/nvpro_core

Apr 2015 - Oct 2015

shared source code and resources needed for the samples to run
Role in this project:
userBackend Developer & Systems Programmer
Contributions:9 commits, 8 pushes in 5 months
Contributions summary:Dennis primarily focused on optimizing and refactoring existing code within the `nvpro-samples/nvpro_core` repository, specifically targeting the math and utility libraries. They implemented a const operator[] to return a reference in various vector and quaternion structs, enhancing code safety and efficiency. Furthermore, the user moved file utility functions into a separate header, demonstrating a commitment to code organization. The user also added cuda related tools.
bgfxvulkanc-plus-plusspir-vopengl
Contributions:4 pushes, 1 branch in 6 months
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Dennis Sandler - Staff Developer Technology Engineer For ProAV at NVIDIA