Dennis Slavinsky is a Senior Software Engineer in San Francisco with nine years of full-stack experience and a specialty in mobile and cross-platform engineering. He has evolved from game-development tooling and VR R&D at Universal Studios and WB Games into building production systems and developer-facing features at Twitch, where he progressed from intern to senior engineer. His background blends low-level C++/C# game systems and editor tooling with TypeScript/React front-ends and Go backends, enabling him to bridge designer-facing tools and large-scale analytics services. Known for pragmatic automation—like auto-generating navmeshes and improving editor workflows—he helps teams move faster while keeping strong attention to UX for creators. Outside of production work he contributes to Twitch’s ecosystem culture (his GitHub quip: “Work off of bits and chat emotes :D”) and brings a hands-on teaching instinct from previous instructional roles.
9 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS Game Design and Development, Bachelor of Science - BS Game Design and Development at Rochester Institute of Technology
Associate's degree Computer Science, Associate's degree Computer Science at Massachusetts Bay Community College
Contributions:37 commits, 40 pushes, 1 branch in 16 days
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