High Performance Computing Research Engineer at Adobe
San Diego, California, United States
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Summary
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Derek Gerstmann is a High Performance Computing Research Engineer with 14 years of deep expertise at the intersection of computer graphics, visual effects, compilers, and computational science. He has driven production-grade rendering and LOD systems at Weta Digital, built compiler backends and auto-scheduling infrastructure for Halide and Intel platforms, and now explores HPC-driven graphics and tooling at Adobe. Derek combines hands-on systems and compiler development (GPU runtimes, texture/copy-free media paths, VNNI/AMX support) with applied research in visualization and distributed cost-model training for ML inference. He has repeatedly translated novel research into production pipelines—from the world’s highest-resolution stereographic display at UNSW to render-farm and shader toolchains—demonstrating both product focus and experimental drive. Based in San Diego, he pairs academic rigor (PhD-level visualization work) with pragmatic engineering, and even holds a barista certification—an unexpected nod to a methodical, craft-oriented mindset.
14 years of coding experience
13 years of employment as a software developer
PhD Candidate, Visualisation, PhD Candidate, Visualisation at The University of Western Australia
BS, Computing & Software Systems, BS, Computing & Software Systems at University of Washington
MSc, Computer Animation, MSc, Computer Animation at Bournemouth University
City & Guilds International Award, Barista, w/Merit, City & Guilds International Award, Barista, w/Merit at Mojo Coffee Barista Training
Diploma, High School, Diploma, High School at Orem High School
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Derek Gerstmann - High Performance Computing Research Engineer at Adobe