DerrickĀ Canfield

Lead Rendering Engineer II at Magnopus

Rancho Cucamonga, California, United States
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Summary

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Senior
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Top School
Derrick Canfield is a Lead Rendering Engineer with eight years focused on real-time graphics and a deep roots-in-DOS passion that evolved into founding and shipping games across iOS, Android, PC, Mac, and Xbox. He leads rendering work at Magnopus while maintaining hands-on engine development experience from building the open-source Derydoca C++ engine and optimizing titles for resource-constrained platforms. Derrick pairs low-level C++ graphics expertise with full-stack .NET web and scalable backend experience from prior senior engineering roles, enabling pragmatic cross-discipline solutions for performance-sensitive projects. He has a proven track record of shipping console and mobile titles, creating internal tooling and art pipelines, and architecting high-availability web systems with zero-downtime deployments. Based in Rancho Cucamonga, CA, he brings entrepreneurial grit and studio ownership perspective to larger teams, bridging indie creativity with production-grade engineering. An early modder turned studio owner, he still codes engine internals and custom tools, which keeps his work grounded in both gameplay and rendering realities.
code8 years of coding experience
job16 years of employment as a software developer
bookBachelor's, Game and Simulation Programming, Bachelor's, Game and Simulation Programming at DeVry University
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Github Skills (10)

opengl9
game-development9
cpp9
api9
engine9
graphical-user-interface8
game-engine8
imgui8
user-interface7
cross-platform6

Programming languages (2)

C++C

Github contributions (5)

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Derydoca/derydocaengine

Nov 2017 - Dec 2022

C++ Game Engine
Contributions:916 commits, 32 PRs, 717 pushes in 5 years 1 month
cppgamedevc-plus-plusgame-developmentopengl
Contributions:36 commits, 32 pushes, 2 branches in 11 days
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