Dev Oceaneskow

Software Engineer

France
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Summary

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Rockstar
Dev Oceaneskow is a software engineer with nine years of experience based in France, combining practical backend C++ development with a passion for game-systems engineering. He has contributed notably to the open-source Simulationcraft project, refining Action Priority Lists and class-specific logic to optimize Hunter specializations, demonstrating attention to performance-sensitive rule engines. His work shows strength in translating complex gameplay rules, talent interactions, and gear considerations into maintainable code and profiles. Comfortable working on both engine and profile layers, he balances algorithmic rigor with pragmatic adjustments for real-world usage. Dev's steady open-source contributions reflect a collaborative mindset and a knack for improving domain-specific tooling that benefits both players and developers.
code9 years of coding experience
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Github Skills (7)

mechanics10
c-language10
cprogramming-language10
optimisation10
world-of-warcraft10
optimization10
file-parsing9

Programming languages (5)

JavaC++JavaScriptLuaRuby

Github contributions (5)

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simulationcraft/simc

Feb 2017 - Aug 2018

Simulationcraft engine/GUI
Role in this project:
userBack-end Developer
Contributions:33 commits, 3 PRs, 25 pushes in 1 year 5 months
Contributions summary:Dev primarily contributed to the Simulationcraft engine, focusing on Action Priority List (APL) updates related to the Hunter class. Their work involved modifying C++ code and profiles to refine spell usage, particularly for Beast Mastery and Survival specializations. These updates often included adjustments to conditional logic, talent interactions, and gear considerations for optimal in-game performance. The user also added and updated game profiles for different tiers and builds.
c-plus-plussimulationguisimulationcraftreal-time-strategy
Nianel/CV

May 2019 - Jul 2020

Contributions:19 pushes, 1 branch in 1 year 2 months
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