Devin Culham is a marketing leader with 13 years of cross-disciplinary experience combining content strategy, UX-driven communication, and technical SEO, now serving as Head of Marketing at 3YOURMIND. With a MA in Communication Management specializing in UX Strategy, Devin blends creative storytelling and product-aligned content to drive engagement and lead generation across web, email, and social channels. He brings hands-on web skills (HTML/CSS), SEO auditing experience, and UX writing practices to improve accessibility and conversion. Devin’s background spans creative industries—music festivals and editorial leadership—to industrial software, giving him a rare facility for translating technical product value into compelling narratives. He also contributes to open-source game development, improving AI scripting and pathfinding in the well-known Wesnoth project, underscoring a strong technical curiosity beyond marketing. Based in Berlin, Devin runs a content consultancy that complements his in-house roles, demonstrating a track record of scaling audience growth and cross-team processes.
13 years of coding experience
2 years of employment as a software developer
Associate of Arts (A.A.) General Studies, Associate of Arts (A.A.) General Studies at Lansing Community College
Master of Arts Communication Management - UX Strategy, Master of Arts Communication Management - UX Strategy at University of Denver
Bachelor's Degree International Relations, Bachelor's Degree International Relations at Michigan State University
An open source, turn-based strategy game with a high fantasy theme.
Role in this project:
Back-end Developer
Contributions:41 commits in 5 months
Contributions summary:Devin primarily contributed to the AI components of the game. Their work focused on enhancing the Lua scripting engine, specifically adding commands to access AI tables and improving pathfinding within the game's WML. They introduced new aspects related to unit advancements, allowing for greater control of unit progression. Furthermore, they addressed minor issues and added features like the ability to kill units through the debug menu.
Contributions:14 commits, 2 PRs, 10 pushes in 2 years 11 months
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