Devin Curry is a Senior Technical Artist with 11 years of experience building tooling and optimizing art pipelines for major game studios, currently at Riot Games in Los Angeles. He specializes in automating asset and build workflows using Python, C++, C#, and engine scripting (Unreal Blueprints, Unity C#), and has a track record of improving efficiency across asset authoring, level auditing, and deployment systems. Devin contributes to open-source 3D engine work—implementing node logic and Blender integrations in the armory3d project—and frequently prototypes VR and mobile experiences in Unity in his spare time. He’s known for clear documentation (including gif-driven tutorials), cross-DCC tooling that spans Max and Maya, and an educator’s knack for translating complex pipelines into usable tools.
11 years of coding experience
2 years of employment as a software developer
Game Art and Design, Game Art and Design at Art Institute of California - Los Angeles
Contributions:6 commits, 2 PRs, 3 comments in 5 months
Contributions summary:Devin primarily focused on developing and enhancing the gate node functionality within the 3D engine. They implemented features to dynamically add and remove inputs based on the gate's configuration ("And" or "Or" operations). The user also addressed a bug related to input socket types and incorporated a compare node with various comparison operators. Their work involved modifications to both Blender integration and the underlying game logic implemented in Haxe.
Contributions:30 commits, 28 pushes, 1 branch in 9 months
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Devin Curry - Senior Technical Artist at Riot Games