Summary
Devin Sherry is an Expert Gameplay Designer with nine years crafting gameplay systems and tools in Unreal Engine, currently shaping the next Witcher series at CD Projekt Red. He combines deep Blueprint expertise with growing C++ proficiency, delivering technical design, documentation, and physics-driven gameplay solutions. A published author on Unreal Engine topics and an active educator via YouTube and Twitch, Devin turns complex engine mechanics into approachable tutorials and production-ready systems. His career spans senior technical roles at People Can Fly and Digital Arrow, where he bridged level design, multiplayer systems, and tooling. Willing to relocate and fluent in the practicalities of shipping AAA features, he brings both hands-on implementation and a knack for teaching teams and communities how systems work under the hood.
9 years of coding experience
High School Diploma General Education, High School Diploma General Education at Island Trees High School
Bachelor's Degree Game Design, Bachelor's Degree Game Design at University of Advancing Technology
Full Stack Web Development Certification Computer Software Engineering, Full Stack Web Development Certification Computer Software Engineering at freeCodeCamp
Spanish, Serbian, English