Devlin Mcclure

Software Engineer at Broadband Antenna Tracking Systems (BATS Wireless)

Indianapolis, Indiana, United States
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Summary

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Senior
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Devlin Mcclure is a software engineer based in Indianapolis with eight years of hands-on experience building embedded systems, web applications, and games. He currently develops Go and JavaScript code for SBCs and simulations at BATS Wireless, pairing systems-level engineering with integration and system testing using Godot-based simulations. His background in game development and VR—shipping interactive systems and rapid prototypes at Crimson Ink Games and Indiana University—gives him a strong sense for player-facing mechanics and fast iteration. Comfortable navigating large codebases and coordinating milestones with product teams, he blends practical engineering discipline with a creator’s mindset, reflected in a GitHub hobby of “making games and coding things.” Devlin’s dual degrees in Computer Science and Game Design enable him to bridge technical constraints and design intent, especially in real-time and embedded contexts.
code8 years of coding experience
job1 year of employment as a software developer
bookBachelor of Arts - BA, Computer Science, Bachelor of Arts - BA, Computer Science at Indiana University Bloomington
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Stackoverflow

Stats
11reputation
670reached
0answers
1question
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Github Skills (10)

multiplayer7
vscode-snippets7
typescript6
ts-jest6
jestjs6
game-development6
godot4
csharp3
vscode3
vscode-extension3

Programming languages (7)

C#TypeScriptC++ShaderLabJavaScriptHTMLGDScript

Github contributions (5)

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devmcclu/Project-FreeGUN

Mar 2018 - Jun 2019

Open Source, multiplayer 2D shooter made in Godot
Contributions:4 releases, 229 commits, 24 PRs in 1 year 3 months
2d-shootergamegodotgamedevgodot-engine
Steeringwave's ESLint config, following our styleguide
Contributions:3 reviews, 3 PRs, 8 pushes in 1 year 4 months
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Devlin Mcclure - Software Engineer at Broadband Antenna Tracking Systems (BATS Wireless)