Deximus-Maximus 

Software Engineer

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Summary

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Rockstar
Deximus-Maximus is a software engineer with 11 years of hands-on experience in backend development and open-source modding for Minecraft. He has contributed to high-profile projects like FabricMC, improving null-safety annotations, refactoring APIs, and implementing tag utilities that reduce runtime errors. On the IrisShaders project he focused on robust shader loading and error handling for corrupted shaderpacks, demonstrating pragmatic debugging and iterative maintenance. Comfortable working across tooling and core game-mod systems, he blends attention to code quality with practical fixes that improve stability for end users. Known in the community as a "pack dev," he pairs a gamer’s understanding of mod ecosystems with professional engineering discipline.
code11 years of coding experience
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Github Skills (16)

javas10
error-handling10
minecraft-forge10
minecraft-fabric10
shader10
api-design10
java10
opengl9
fabric9
minecraft9
data-structures8
file-handling8
file-processing8
data-structure8
fileio8

Programming languages (10)

TypeScriptJavaCSSC++JavaScriptHaskellHTMLGroovy

Github contributions (5)

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FabricMC/fabric

Sep 2020 - Aug 2022

Essential hooks for modding with Fabric.
Role in this project:
userBack-end Developer
Contributions:83 reviews, 7 commits, 10 PRs in 1 year 10 months
Contributions summary:Deximus-Maximus contributed to the FabricMC project by adding and updating annotations related to null safety. They also refactored code within the tool attribute API, adding and adjusting null-related annotations to existing methods to improve code quality and prevent null pointer exceptions. Additionally, the user made changes to several files, implementing and updating tags used for tools, biomes, and enchantments, and implemented the TagUtil class to ease working with tags. The user also added a client-side tag module.
minecraftfabricessentialjavafabricmc
IrisShaders/Iris

Jan 2021 - Jan 2021

A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
Role in this project:
userSoftware Developer
Contributions:5 commits, 2 PRs in 1 day
Contributions summary:Deximus-Maximus primarily contributed to the shader mod's core functionality by addressing configuration initialization issues and handling potential errors related to shaderpack loading. They implemented error handling for corrupted zip files and enhanced the shader loader's ability to identify the correct shaders directory. The user also made a revert to an earlier commit related to error handling, showcasing their iterative approach to debugging and code maintenance.
minecraftmodshaderspackswip
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Deximus-Maximus - Software Engineer