Dexter Friedman is a Platforms Engineer based in San Francisco with 11 years of hands-on experience building and stabilizing complex systems for game and enterprise software. Currently at Supergiant Games, he focuses on delivering high-quality platform experiences and squashing hard-to-find bugs that impact players and developers alike. His background spans game programming at Pocketwatch Games, development internships at Coupa, and biomedical informatics work at UCSD, giving him a pragmatic blend of production engineering and research-adjacent coding. A UC San Diego computer science graduate, Dexter brings a self-driven, fix-first mentality and a curiosity for diving deep into system internals. Colleagues rely on him to untangle thorny issues and turn fragile systems into dependable infrastructure.
11 years of coding experience
3 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at University of California, San Diego
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