Dexter Friedman

Platforms Engineer

San Francisco, California, United States
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Summary

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Senior
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Top School
Dexter Friedman is a Platforms Engineer based in San Francisco with 11 years of hands-on experience building and stabilizing complex systems for game and enterprise software. Currently at Supergiant Games, he focuses on delivering high-quality platform experiences and squashing hard-to-find bugs that impact players and developers alike. His background spans game programming at Pocketwatch Games, development internships at Coupa, and biomedical informatics work at UCSD, giving him a pragmatic blend of production engineering and research-adjacent coding. A UC San Diego computer science graduate, Dexter brings a self-driven, fix-first mentality and a curiosity for diving deep into system internals. Colleagues rely on him to untangle thorny issues and turn fragile systems into dependable infrastructure.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at University of California, San Diego
bookUniversity of California San Diego
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Stackoverflow

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Github Skills (22)

steamos10
csharp10
dotnet9
xna9
linux9
3d9
monogame9
reimplementation9
game-development8
cross-platform8
openal8
windows8
game-engine8
open-source7
macos7

Programming languages (2)

C#C

Github contributions (5)

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jeffreycjohnson/CSE125

Apr 2016 - Jun 2016

Contributions:144 commits in 1 month
PocketwatchGames/MonoGame

May 2017 - Nov 2017

Contributions:21 pushes, 11 branches in 6 months
windowsgamesgamedevlinuxframework
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