Dian Yi is a technical artist with 10 years of experience specializing in procedural tooling, environment art pipelines, and world building for AAA games. She has contributed shippable environment assets on Star Wars Jedi: Survivor and led procedural tooling and pipeline support on an open-world MMO at ZeniMax, then continued pipeline and PCG tool development at Escape Velocity Entertainment. Skilled in Houdini-driven procedural workflows and in-editor integration, she bridges artists and engineers to speed up environment production while preserving strong environmental storytelling. Trained at Carnegie Mellon and with hands-on experience managing art production and outsourcing, she combines technical rigour with production-level asset discipline and naming conventions. A self-driven problem solver, Dian often surfaces pipeline optimizations that reduce manual iteration for level teams.
10 years of coding experience
Master's degree Entertainment Technology, Master's degree Entertainment Technology at Carnegie Mellon University
Bachelor of Engineering - BE Digital Media Technology, Bachelor of Engineering - BE Digital Media Technology at Xiamen University
Contributions:13 releases, 3 reviews, 23 PRs in 2 years 4 months
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Dian Yi - Technical Artist at Escape Velocity Entertainment