Diana Huang is a Senior Software Engineer with eight years of experience specializing in tools, testing, and gameplay engineering across the games industry. A UIUC CS + Linguistics alum, she progressed from campus game-development lead roles to engineering positions at Blizzard and Rec Room, where she now ships production systems and mentors cross-functional teams. Diana blends a player-first mindset with rigorous testing practices to improve game quality and developer productivity, often tackling tooling gaps that speed iteration. She’s equally comfortable in Unity-driven visualizers and backend infrastructure, and brings an unusual combination of linguistics-informed problem framing to game systems and user-facing features.
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