Summary
Dico Karssiens is a Principal Engineer based in Amsterdam with 11 years of hands-on experience building full-stack systems, real-time data pipelines, and desktop graphics for game analytics. He progressed through senior and lead engineering roles at CaptureAge, where he helped create real-time viewing and analysis tools for the Age of Empires franchise in partnership with Microsoft's World's Edge. His background spans product-focused dev-ops, real-time exchange and analysis, and desktop graphics rendering—bridging low-level performance work with web-scale delivery. Earlier roles in fintech and enterprise software sharpened his engineering discipline and reliability-first approach. Colleagues know him for turning complex game telemetry into practical tooling that benefits players, casters, and organizers alike. He holds a BSc in Computer Software Engineering from Cardiff Metropolitan University and pairs deep technical craft with a knack for translating gamer-facing requirements into production-ready systems.
11 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS, Computer Software Engineering, Bachelor of Science - BS, Computer Software Engineering at Cardiff Metropolitan University
English, Dutch