Summary
Diego Castano is a Senior Tools Engineer with 15 years of experience building pipeline and authoring tools for the digital content creation and games industry, currently shaping tooling at Rockstar Games. He combines deep computer graphics expertise—3D modeling, texturing, animation, rendering and image processing—with strong math and low-level rendering skills in OpenGL/DirectX to solve artist-facing problems. Diego has a proven track record of shipping robust plug-ins and standalone tools for Maya and 3ds Max, as well as cross-platform build and automation systems that supported consoles and mobile targets. As a founder and sole developer he delivered commercial, Autodesk-certified 3ds Max plugins and a Ptex-based texture painting app, showing both product sense and hands-on implementation ability. Colleagues rely on him to bridge artists and engineers, optimize production workflows, and extend legacy codebases across large projects. Based in Burnaby, BC, he pairs practical C++/C#/Python expertise with experience in Perforce, OpenCV, FBX and common studio infrastructure.
15 years of coding experience
22 years of employment as a software developer
Universidad de los Andes