Diego Goberna

Senior Technical Artist at Embark Studios

Greater Santiago de Compostela Metropolitan Area Spain
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Summary

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Rockstar
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Top School
Diego Goberna is a Senior Technical Artist with 11 years of experience crafting immersive WebXR and VR experiences, currently shaping visuals and pipelines at Embark Studios. He blends artistic pedigree from film and animation (matte painting and shading on feature films and stop-motion) with hands-on front-end development—contributing UI, custom shaders, and interaction work to notable open-source projects like A-Frame and Mozilla’s WebXR demos. At Supermedium and Mozilla he led visual concept and implementation for browser and WebXR projects, and has written Blender add-ons in Python to streamline 3D content for the web. Diego’s work sits at the intersection of pixels and code: he ships polished UI/UX, shader work, and asset tooling that improve artist and developer workflows. Based in Galicia, Spain, he pairs a Master’s in Computer Engineering with a background in traditional matte art, making him equally fluent in creative direction and technical integration. An unexpected throughline: he not only designs the visuals but also builds the small tools and UI touches that make those visuals practical and playful in browser-based VR.
code11 years of coding experience
job1 year of employment as a software developer
bookMaster's Degree, Computer Engeneering, Master's Degree, Computer Engeneering at Universidade de Vigo
languagesEnglish, Galician, Spanish
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Github Skills (16)

html10
webgl10
css10
threejs10
aframe10
javascript10
virtual-reality10
webxr10
ui-design10
webvr10
inspector10
react10
shader9
editor9
ux-design9

Programming languages (12)

C#JavaC++CSSNimRustJavaScriptGo

Github contributions (5)

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aframevr/a-painter

Aug 2016 - Mar 2017

🎨 Paint in VR in your browser.
Role in this project:
userFront-end Developer
Contributions:22 commits, 14 PRs, 2 branches in 6 months
Contributions summary:Diego primarily focused on enhancing the user interface and adding new features to the A-Painter project. They implemented UI elements, including a progress bar and author tag. Furthermore, the user integrated drag-and-drop functionality for importing images and 3D models, along with support for different file types. Additionally, they added new brush types and thumbnails, and fixed CSS conflicts.
virtual-realitybrowserthreejsvirtualrealityunity
aframevr/aframe-inspector

Oct 2016 - Dec 2018

:mag: Visual inspector tool for A-Frame. Hit *<ctrl> + <alt> + i* on any A-Frame scene.
Role in this project:
userFront-end Developer
Contributions:9 commits, 10 PRs, 67 comments in 2 years 2 months
Contributions summary:Diego primarily focused on UI/UX improvements for the A-Frame inspector tool. They made numerous CSS adjustments, including styling the modal dialogs, gallery components, and sidebar. The user also modified the modal for texture selection, adding features to load textures and improving the overall visual presentation. They also worked on UI elements to streamline the user experience, such as adding keyboard shortcuts for common actions.
virtual-realityframea-framealtmag
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Diego Goberna - Senior Technical Artist at Embark Studios